Camera viewpoint aside, players will be able to create their own character (male or female) and select a unique backstory for them by generating a "lifepath", a carry-over from 2077's pen-and-paper roots. For now, it's fun to think about not only what kind of lifespan Cyberpunk 2077 might have compared to The Witcher III, and what could be in store even further down the line from CD Projekt RED. From that we saw there, CD Projekt RED's marketing messaging right now is single-player.
The streets are bustling, things are happening around you in a way that makes you feel as if they'd be happening whether you were there to initiate them or not.
Jack In, Run the Net - Night City is fully connected and offers countless cyberspace access terminals.
The trailer shows off a futuristic city, where robot dogs, advanced weaponry, cyborgs, and 80s mohawks are all the range, but will their first-person perspective pay off?
Another: combining the eye augment with a unique weapon that can shoot through cover along with a bullet-time esqe ability and a skill to ricochet bullets off of walls.
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You use an inhaler to heal. The game will feature a full-on character creation system that will enable gender selection as well as your history and the path you've followed through your cyber-life, all of which will have an impact on how you're perceived, and how the game will unfold.
This is a game with branching narratives and your choices really seem to matter. "The game is exclusively first-person, outside of cutscenes so you can see yourself in third-person and vehicles, we also have a third-person perspective camera".
It's kind of amusing that a game that revolves around a world that's connecting to a network is letting you disconnect from one. It has the potential to be the swan song for this generation.